• Don't show DOSEMU warning for JS External Programs

    From Michael J. Ryan@VERT to GitLab issue in main/sbbs on Sat Feb 13 20:22:21 2021
    open https://gitlab.synchro.net/main/sbbs/-/issues/219

    When running a JS based external program, when DOSEMU isn't configured, Synchronet will display a warning.

    ```
    Sorry, DOSEMU is not supported on this node.
    ```

    If the command begins with "?" for a JS based external program, should probably suppress this message.

    ---
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From Michael J. Ryan@VERT to GitLab note in main/sbbs on Sat Feb 13 20:22:52 2021
    https://gitlab.synchro.net/main/sbbs/-/issues/219#note_1582

    Note: I set the "native" execution to true, which took care of the message, but wanted to point it out.

    ---
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From Rob Swindell@VERT to GitLab note in main/sbbs on Sat Feb 13 20:49:28 2021
    https://gitlab.synchro.net/main/sbbs/-/issues/219#note_1583

    That's very strange an unexpected. Are you sure about that?

    Those error messages are displayed in external() long after the check for the command-lines that begin with '?' (and then take the javascript-execution path).

    ---
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From Michael J. Ryan@VERT to GitLab note in main/sbbs on Sat Feb 13 21:06:26 2021
    https://gitlab.synchro.net/main/sbbs/-/issues/219#note_1584

    @rswindell yeah... I was adding BBSLink games... I only set the `Name`, `Internal Code` and `Command Line`, Command Line is `?bbslink lord` for example... I was seeing the message above when running each of the games.

    Note, I do have dosemu installed on the system, but haven't yet set anything up with it or configured it yet.

    ---
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From Rob Swindell@VERT to GitLab note in main/sbbs on Sat Feb 13 21:11:17 2021
    https://gitlab.synchro.net/main/sbbs/-/issues/219#note_1585

    I don't have dosemu install or setup either and never see this warning.

    When you say "running each of the games" - that was after invoking "bbslink.js"? Maybe it has something to do specifically with bbslink.js?

    ---
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From Michael J. Ryan@VERT to GitLab note in main/sbbs on Sat Feb 13 21:20:50 2021
    https://gitlab.synchro.net/main/sbbs/-/issues/219#note_1586

    That I am not sure... Contents below

    ```js
    // bbslink.js

    // ************************************************************
    // ************************************************************
    // *** ***
    // *** BBSlink.net InterBBS Door Server Connection Script ***
    // *** ***
    // ************************************************************
    // ************************************************************
    //
    // PLEASE DO NOT DISTRIBUTE THIS FILE
    // ==================================
    //
    // Version 1.2.1 1st April 2015
    // (C)2014-15 Mark Mearns. All Rights Reserved.
    //
    // Thanks go to haliphax for cryptography advice.
    //
    //
    // USAGE:
    // =====
    //
    // 1. Place this script in your Synchronet mods directory,
    // e.g. C:\SBBS\MODS (Windows) or /sbbs/mods/ (Linux).
    // 2. Configure this script with the codes given for your system
    // 3. Create an external program as normal in SCFG using the following
    // example as a guide - this example calls The Legend of The Red
    // Dragon (LORD) as the door to be accessed:
    //
    // +--------------------------------------------------------+
    // ? BBSlink - LORD ?
    // +--------------------------------------------------------?
    // ? Name InterBBS LORD ?
    // ? Internal Code BBSLORD ?
    // ? Start-up Directory ../mods ?
    // ? Command Line ?bbslink lord ?
    // ? Clean-up Command Line ?
    // ? Execution Cost None ?
    // ? Access Requirements ?
    // ? Execution Requirements ?
    // ? Multiple Concurrent Users Yes ?
    // ? Intercept I/O No ?
    // ? Native Executable No ?
    // ? Use Shell to Execute No ?
    // ? Modify User Data No ?
    // ? Execute on Event No ?
    // ? Pause After Execution No ?
    // ? BBS Drop File Type None ?
    // ? Place Drop File In Node Directory ?
    // ? Time Options... ?
    // +--------------------------------------------------------+
    //
    // Note that this screen is from Synchronet for Linux, Windows versions
    // may vary, but the commands are all the same.
    //
    // 4. You can call different door games by changing the argument in the
    // command line, i.e. ?bbslink teos, ?bbslink lord2 or to show the user
    // a menu of all the available doors, ?bbslink menu - an up-to-date list
    // of available doors can be found at http://www.bbslink.net/install.php
    //
    // I hope you find BBSlink.net useful. Please guard your BBSlink login
    // credentials carefully, and should your system's authorisation code be
    // compromised, please contact me immediately for a new one.
    //
    // All feedback is greatly appreciated!
    //
    // Mark Mearns.



    load("sbbsdefs.js");
    load("http.js");

    var host = "games.bbslink.net"; // Server address, usually 'games.bbslink.net'

    var syscode = ""; // Your system code
    var authcode = ""; // Your system's authorisation code
    var schemecode = ""; // Scheme code


    // ***********************************
    // *** DO NOT EDIT BELOW THIS LINE ***
    // ***********************************

    function randomString(len, charSet) {
    charSet = charSet || 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789';
    var randomString = '';
    for (var i = 0; i < len; i++) {
    var randomPoz = Math.floor(Math.random() * charSet.length);
    randomString += charSet.substring(randomPoz, randomPoz + 1);
    }
    return randomString;
    }

    if (argv[0] == null) {
    console.writeln("No door code passed to script");
    console.pause();
    exit();
    }

    var xkey = randomString(6);
    var doorcode = argv[0];
    var scripttype = "JS";
    var scriptver = "1.2.1";

    gettkn = new HTTPRequest();
    gettkn.SetupGet("http://" + host + "/token.php?key=" + xkey); gettkn.SendRequest();
    gettkn.ReadResponse();

    var token = gettkn.body;

    req = new HTTPRequest();
    req.SetupGet("http://" + host + "/auth.php?key=" + xkey); req.request_headers.push("X-User: " + user.number); req.request_headers.push("X-System: " + syscode); req.request_headers.push("X-Auth: " + md5_calc(authcode + token, hex = true)); req.request_headers.push("X-Code: " + md5_calc(schemecode + token, hex = true));
    req.request_headers.push("X-Rows: " + console.screen_rows); req.request_headers.push("X-Key: " + xkey);
    req.request_headers.push("X-Door: " + doorcode); req.request_headers.push("X-Token: " + token); req.request_headers.push("X-Type: " + scripttype); req.request_headers.push("X-Version: " + scriptver);
    req.SendRequest();
    req.ReadResponse();

    if (req.body == "complete") {
    bbs.telnet_gate(host);
    }
    else {
    console.writeln("An error occurred when contacting the door server:");
    console.writeln("[" + req.body + "]");
    console.writeln("");
    console.pause();
    }
    ```

    ---
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From Rob Swindell@VERT to GitLab note in main/sbbs on Sat Feb 13 21:24:21 2021
    https://gitlab.synchro.net/main/sbbs/-/issues/219#note_1587

    I'll leave it to you to trouble-shoot that script. I don't use it and the problem described in this issue does not occur under normal conditions (e.g. when not using bbslink.js).

    Maybe the warning you're seeing is actually from the BBSLink server?

    ---
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From Rob Swindell@VERT to GitLab issue in main/sbbs on Sat Feb 13 21:24:22 2021
    close https://gitlab.synchro.net/main/sbbs/-/issues/219

    ---
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From Rob Swindell@VERT to GitLab note in main/sbbs on Sat Feb 13 21:26:43 2021
    https://gitlab.synchro.net/main/sbbs/-/issues/219#note_1588

    BTW, if the warning were actually coming from *your* BBS, you would see a corresponding local log message, one of:
    1. "DOSEMU disabled, program not run"
    2. "DOSEMU invalid DOSEmuPath, program not run"
    3. "DOSEMU not found: /path/to/dosemu.bin"

    ---
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From Michael J. Ryan@VERT to GitLab note in main/sbbs on Sat Feb 13 21:44:18 2021
    https://gitlab.synchro.net/main/sbbs/-/issues/219#note_1589

    @rswindell okay, now I'm not able to recreate the issue at all, even with the original entries. weird. Closing.

    ---
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net