Anyone see the announcement Friday for the new controller? I gotta say it looks promising and I like that they are keeping the "Open" mantra going
I've never been a fan of screen's on the controller (since the great Dreamcast), but with OLED screen capabilities I can't wait to see what ends up on this controller when it comes out in 2014.
Dreamcast), but with OLED screen capabilities I can't wait to see what ends up on this controller when it comes out in 2014.
Oh good you haven't started talking about it yet.
Anyone see the announcement Friday for the new controller? I gotta say it looks
promising and I like that they are keeping the "Open" mantra going saying that
the controller will be nice an modifiyable, they will be taking suggestions for
design up until production starts, etc. It all sounds cool, and the controller
itself finally looks like something I'd actually put down my mouse/keyboard to
use.
I've never been a fan of screen's on the controller (since the great Dreamcast), but with OLED screen capabilities I can't wait to see what ends up
on this controller when it comes out in 2014.
Anyone see the announcement Friday for the new controller? I gotta say it looks promising and I like that they are keeping the "Open" mantra going
I keep hoping for the old Atari paddles to make a comeback.
I keep hoping for the old Atari paddles to make a comeback.
ever notice how the most simple stuff was the most fun?
there's a certain elegance in simplicity.
I agree. Some people complain that older video games lack realism in the form of graphics or gameplay, but I think there's a certain art in making games like that. Older computer technology didn't have the speed graphics capabilities of today's computers, so game developers were forced to be
Looks like a gimmik controller, not something I'd like using except maybe as a pointing device.
My LG flip phone had an OLED screen -- in 2001. :)....SHHHHH! Quiet you.
I keep hoping for the old Atari paddles to make a comeback.
I agree. Some people complain that older video games lack realism in the form of graphics or gameplay, but I think there's a certain art in making games like that. Older computer technology didn't have the speed graphics capabilities of today's computers, so game developers were forced to be creative with the types of games they created. I still enjoy playing side-scrollers and games with a top-down view, etc. Games with that kind of simplicity can be very fun and addictive if they're done well.
i used to buy those microsoft entertainment packs and they would have a cool helpfile with the history of the games and developers.
they said that these guys would actually break into work at night to play these games they were developing. i dont think they do THAT nowadays.
So did you pick up the reboot of the Giana Sisters? Just released a second one today, if you enjoy platformers, it's a grat game... $8 for both games on Steam.
they said that these guys would actually break into work at night to play these games they were developing. i dont think they do THAT nowadays.
That's interesting.. Couldn't they have played the games at home though?
In the early-mid 90s, there were some people I knew who sometimes played multi-player games on their work networks after hours. I only joined them
a couple times, but it was fun.. And come to think of it, I don't know
Mro wrote to Mindless Automaton <=-
Re: Re: Valve Introduces SteamController
By: Mindless Automaton to Android8675 on Mon Sep 30 2013 09:04 am
Anyone see the announcement Friday for the new controller? I gotta say it looks promising and I like that they are keeping the "Open" mantra going
I keep hoping for the old Atari paddles to make a comeback.
ever notice how the most simple stuff was the most fun?
there's a certain elegance in simplicity.
I keep hoping for the old Atari paddles to make a comeback.
ever notice how the most simple stuff was the most fun?
there's a certain elegance in simplicity.
I agree. Some people complain that older video games lack realism in the form of graphics or gameplay, but I think there's a certain art in making games like that. Older computer technology didn't have the speed graphics
yeah, this was asteroids, centepede, misslecommand.
so they were arcade versions that had not been released yet even to arcades. ---
Re: Re: Valve Introduces SteamController
By: Mro to Mindless Automaton on Mon Sep 30 2013 05:26 pm
I keep hoping for the old Atari paddles to make a comeback.
ever notice how the most simple stuff was the most fun?
there's a certain elegance in simplicity.
Hence why Night Driver (especailly the sit down version!) is one of the
best driving arcade games ever! :)
yeah, this was asteroids, centepede, misslecommand.
so they were arcade versions that had not been released yet even to arcades. ---
From what I remember, Microsoft released those around the mid-late 90s,
long after those games had been in arcades. I think the whole reason
Atari later made a similar collection of arcade games for Windows, which
may have been a closer re-creation of those games: http://www.amazon.com/Atari-Anniversary-Edition-PC/dp/B00005JD6L
i used to buy those microsoft entertainment packs and they would have a cool helpfile with the history of the games and developers.
they said that these guys would actually break into work at night to play these games they were developing. i dont think they do THAT nowadays.
Haven't heard of Giana Sisters, but I suppose it's worth taking a look at.
That's interesting.. Couldn't they have played the games at home though? In the early-mid 90s, there were some people I knew who sometimes played multi-player games on their work networks after hours.
Hence why Night Driver (especailly the sit down version!) is one of the best driving arcade games ever! :)
My favorite time working in game development was when I started out at EA back in 1997, DOS was still the most common call we got (How do I run this DOS game on my Windows 3.1 box? My new PCI audio card doesn't work, can you
Re: Re: Valve Introduces SteamController
By: Nightfox to Mro on Tue Oct 01 2013 07:46 pm
That's interesting.. Couldn't they have played the games at home
though? In the early-mid 90s, there were some people I knew who
sometimes played multi-player games on their work networks after
hours.
DOOM only ran over IPX/SPX - you had to run them over a local network. We'd sit in the CS area with telephone headsets and place a 6 party conference call over the game. After all of the deathmatch shoot-m-ups, I miss the old cooperative DOOM matches we'd have.
DOOM only ran over IPX/SPX - you had to run them over a local network.
Yes, generally that was true. But eventually there were IPX/SPX emulators that became available that let you play those games over the Internet.
Subject: Re: Valve Introduces SteamController
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Re: Re: Valve Introduces SteamController
By: Nightfox to Poindexter Fortran on Sat Oct 19 2013 07:48 am
Yes, generally that was true. But eventually there were IPX/SPX emulat that became available that let you play those games over the Internet.
I've been digging into old games; found a multiplayer IP doom and hopped ont cooperative match a few weeks ago. Quake I was still my sentimental favorite for multiplayer; I worked at a software company at the time and playing game "to test the video cards/drivers" was acceptable.
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