What does Insomniac Games think they are doing?
Blue White wrote to WOLVERINE <=-
I am not in the gaming industry so I may be way off but from what I
have heard about it, it is pretty cutthrout and layoffs like that are pretty common.
It's been years since I worked in the gaming industry, but at my
company, development and QA were tied together, so when a game was cut loose, they'd cut the dev team and QA together. QA didn't move on to
another game.
I am not in the gaming industry so I may be way off but from what I have heard about it, it is pretty cutthrout and layoffs like that are pretty common.
Making an AAA game is very expensive. As in brutally expensive. If you release a game and it does not sell well, the studio goes kaput. This
has lead to a number of risk reduction tactics, one of which is reusing
old engines and code to death.
The problem? You can only reuse and add patches on an old engine for so long. After 20 years the whole thing becomes a bit unmaintanable and
also very inefficient on your consumer's gaming gear.
So yeah, I am not surprised studios are taking random desperate actions
at times.
I don't think it's a new thing. There have been plenty of big layoffs
after AAA games are released. Most of these companies are fairly
small, and when they take on a project of that grand of a scale, they
have to hire a boatload of developers in order to make their
deadlines. Once the deadlines are met, they scale back down.
Blue White wrote to Accession <=-
I don't think it's a new thing. There have been plenty of big layoffs
after AAA games are released. Most of these companies are fairly
small, and when they take on a project of that grand of a scale, they
have to hire a boatload of developers in order to make their
deadlines. Once the deadlines are met, they scale back down.
That actually describes just about any IT shop that works on temporary, large-scale projects, come to think of it.
That actually describes just about any IT shop that works on temporary, large-scale projects, come to think of it.
Re: Layoffs
By: Blue White to WOLVERINE on Sun May 05 2024 08:22 am
I am not in the gaming industry so I may be way off but from what I hav heard about it, it is pretty cutthrout and layoffs like that are pretty common.
What I have heard is the game industry is heading into a bad crisis.
It seems to be getting harder and harder to hire independent
contractors for those project-based tasks due to tax implications
(thinking you're hiring ICs to get around paying benefits) although as
long as you keep them under a year as a policy, companies seem to be
Ok
with it. Otherwise, it'd be consistent with the definition to hire a
group to work on a specific project then leave after delivering the
project, but it's too tempting for management to consider contractors
as
cheap replacements for salaried personnel.
They want customers to pay for specialty suits because they supposedly care about
getting people into the business and then they go and layoff hundreds of employees right
after they throw a party for them to show their "appreciation" for them.
I would never pay
for those suits for that simple reason.
Sysop: | Chris Crash |
---|---|
Location: | Huntington Beach, CA. |
Users: | 584 |
Nodes: | 8 (0 / 8) |
Uptime: | 05:57:52 |
Calls: | 10,746 |
Files: | 5 |
Messages: | 447,223 |
Posted today: | 1 |